Scene integration topic
Driving the scene from actions. The input host, per-subtree players, drivers, and default action sets.
Classes
- CharacterInputDriver Scene integration
-
Drives the
ThirdPersonControllerComponenton its node. - FlyCameraInputDriver Scene integration
-
Drives the
FlyCameraControlleron its node. - FollowCameraInputDriver Scene integration
-
Drives the
FollowCameraControlleron its node. -
InputDriver<
T extends Component> Scene integration - A component that finds its node's player and applies it each frame.
- InputHost Scene integration
- Advances an InputSystem's read windows on a scene's clock, ahead of every component: the frame window at the start of each tick and the fixed window before each fixed step.
- InputRoot Scene integration
- Marks a scene root with the InputSystem its components read. Added by SceneInput.attachInput.
- OrbitCameraInputDriver Scene integration
-
Drives the
OrbitCameraControlleron its node. - PlayerBinding Scene integration
- Assigns player to this node's subtree, for split screen or any scene where different nodes answer to different players.
Extensions
- FlyCameraControllerInput on FlyCameraController Scene integration
-
Feeds a
FlyCameraControllerfrom actions. - FollowCameraControllerInput on FollowCameraController Scene integration
-
Feeds a
FollowCameraControllerfrom actions. - NodeInput on Node Scene integration
- Finds the player a node answers to.
- OrbitCameraControllerInput on OrbitCameraController Scene integration
-
Feeds an
OrbitCameraControllerfrom actions. - SceneInput on Scene Scene integration
-
Connects a
Sceneto input. - ThirdPersonControllerInput on ThirdPersonControllerComponent Scene integration
-
Feeds a
ThirdPersonControllerComponentfrom actions.